Pour out a few souls. Then watch.
Tip a handful of people onto a meadow and they get straight to work: a fire, a hut, a field. Years pass in minutes. A camp becomes a village, then a town, then a walled city.
A god game · free in your browser
You can raise mountains.
You can't give a single order.
Pour out a few souls and watch what they make of the world you shape. They farm, wear paths into roads, raise castles, go to war and bury their dead. You're their god. Nobody takes your orders.
Early build, updated often. No download, no account. Four more peoples, $5 each.
Tip a handful of people onto a meadow and they get straight to work: a fire, a hut, a field. Years pass in minutes. A camp becomes a village, then a town, then a walled city.

Nobody plans the streets. Every trip to the well, the fields and the woodpile wears the grass down, and the paths people walk most become roads. Villages become towns. Towns become cities.

A town builds a watchtower out on its edge, wears a road out to it, and its border swells to take in the land around. Sooner or later it runs into somebody else's.

A timber motte first, then a stone shell keep, then curtain walls and a concentric castle, raised piece by piece over the seasons. They breed horses. They arm knights.

Rain feeds the fields, lightning strikes, and a hard winter buries the streets in snow while people dig themselves out. Play the Nords, and you can call the storm down yourself.

Kingdoms covet each other's land and iron. Armies muster under their banners and march: rams at the gate, trebuchets at the walls, and a town with no castle is razed. When it's over, the wolves come for the dead, and the living drink to them at the tavern.

You're their god, and you have a god's powers. Raise mountains and sink valleys. Hurl a fireball that bounces through a timber town, drop a meteor out of a clear sky, or burn a hole through the clouds with a column of the sun's fire. Feeling kind? Golden rain heals the hurt and greens the fields, and inside a ring of Deny Death nobody can die. When a town raises a temple, its priests pray with your voice.
You still can't give a single order. But you can pick people up and throw them.
The humans of the plains and their god are free, and they stay free: a full game, not a demo. Four more peoples are out now as packs, $5 each on itch.io. Each brings its own towns, its own ways of living and its own god's powers. Add one in the game under Saves › Packs › Add a pack…, and it keeps itself up to date from then on.
The storm gods' people. Longhouses, mead halls, pigs and longships, berserkers and witches. Your god gets Lightning, Storm and Tornado, plus Thor's Hammer and Gale. Get it · $5
The people of the deep rock. Granite halls, deep mines, sheep and mushrooms, crossbows and runesmiths who burst enemy walls. Your god gets the Earthquake, the Stone Wall, the Boulder and the Titan. Get it · $5
The forest gods' people. Homes grown in the trees, elk and gourds, the best archers in the game and druids who pull walls down with roots. Your god gets Bramble, Living Vines, the Thornwall and the Treant. Get it · $5
The Mystics. Violet towers, crystal fields and drifting motes, a people who never eat and never feel the cold. Your god gets the Time Bubble, the Time Field, Accelerated Decay and the Crystal Sentinel. Get it · $5
No. The whole game with the humans of the plains is free. The other four peoples are $5 each, as packs on itch.io.
A computer with a recent browser: Chrome, Edge, Firefox or Safari. Nothing to install. Your saves stay in your browser, and you can download them as files.
No. No account, no trackers, no ads, and nothing ever comes back to us: the game runs on your machine. Two things reach out, and only if you choose them. Play with friends (pressing it, or opening a friend's invite link) finds your friends through public peer-to-peer servers, the way BitTorrent does, so they and your friends can see your IP address. And the narrator's online voice, if you pick it in Settings, is spoken by Google.
Yes, all of it. Every line of the game's own code was written by AI (Claude, the lead developer in our small studio's AI crew), directed by a human designer. What it wrote is a world that builds itself: there isn't a single picture or sound file in the game. The land, every house, field, storm and army, the music and the thunder are all generated by code, on the fly, as you play.
Nobody will listen. That's the fun of it.