Glimmerveil

An action RPG · free in your browser

Spellwrought

The world makes its own spells.
Take one and it's yours.

Go down through levels that never end, each one made as you reach it: its monsters, its loot and above all its spells. The world blends every spell from pieces, so a monster might come at you with a Thunder Shower that turns whatever it hits into a sheep. Take it from them, and it's yours.

Early build, updated often. No download, no account. Your heroes are saved in your browser. Four more peoples, $10 each.

A wizard in a forest clearing sends Lightning through a flock of sheep and on into the skeletons beyond
His Polymorph, then his Lightning. Those sheep were monsters a moment ago.

Spells the world makes

Every spell is blended from pieces. An element: fire, cold, lightning, holy light, poison, stone, time, storm, blood and more. A way of travelling: a bolt, a nova, a rain. And a twist, like dragging foes toward it or turning them into sheep.

Every world rolls its own. Whatever you find is yours to learn.

A priest inside her golden Sun's Shield as a Sunburst comes down in a column of light on skeletons and the Walking Dead

Charge it. Hold it. Freeze them.

Hold a spell's key to charge it, up to twice as strong and twice the size, and a rain or a blizzard falls twice as long. Lightning keeps firing while you hold it. Cold builds until they freeze solid.

The priest raises the Sun's Shield, a dome that strengthens holy light and healing, and Deny Death ends in a healing pulse. The wizard's Ice Armour freezes whoever hits you and answers with a free Frost Nova.

The wizard and the priest, the free game's two heroes, on a path through the woods

Levels that never end

The world makes itself as you go: its acts, its levels, its monsters and its loot. Every fifth level has a town, and a time portal takes you back to any town you've reached.

Weather drifts through with the wind, day turns to night, and storms look like what they're made of. Fall three times on a level and the world makes itself again. You keep everything.

The same game drawn entirely in glowing ASCII: the priest inside the ring of her Sun's Shield, facing skeletons and the Walking Dead

Two looks

Play it in full 3D, or press V for ASCII: the whole world drawn in ASCII characters, lit by your spells. It's our favourite way to play.

The way an action RPG should play

A bag you can trust

A grid bag. Drag to move, double-click to wear, drag to the merchant to sell. Spells come as scrolls: right-click one to learn it. A loot filter in Options, and Alt shows everything. A stash in every town, with a tab of your hero's own and three shared by all your heroes. Your gear shows on your hero.

Your hands, your keys

Walk with WASD or a click. Left and right skills, Q and E, a bar of six, potions on F1 and F2. Drag skills onto the bar from the book.

Music that never repeats

The score is composed as you play, following where you are and how hard the fight is. Every hit has its sound.

Four more peoples

The humans, with their priest and their wizard, are free and stay free: a full game, not a demo. Four more peoples come as packs, $10 each on itch.io, each with two heroes of its own, its own spells, new pieces for the world to blend, new gear and its own music. Once you have one, add it with Add a pack… on the title screen.

The Elves: the Ranger in green and the Druid with an antler crown, in a forest

The Elves

Two heroes of the forest, the moon, and spells that take root. The Ranger fans arrows and shoots thorns that go through; the Druid calls living vines, brambles and bark over the skin. Get it · $10

The Arcane: the Time Mage and the Enchanter in violet robes on dark stone

The Arcane

Bend time, sleep your foes, and let the crystals grow. The Time Mage throws time bolts and time bubbles; the Enchanter enchants a weapon, and the ward, sleep and the crystal sentinel wait deeper. Get it · $10

The Nords: the Stormcaller in a horned helm under his storm cloud and the Witch in black with a tornado behind her, in snowy pines

The Nords

Call the storm, curse your foes, and send the ravens. The Stormcaller brings lightning and the gale; the Witch hexes foes weak and mends with a charm. Get it · $10

The Dwarves: the Runesmith and the Golemancer in a woodland ruin

The Dwarves

Runes, forges and golems that fight beside you. The Runesmith rolls boulders and breaks with runes; the Golemancer hurls stone and raises a golem of clay. Get it · $10

Questions

Does it cost anything?

No. The whole game with the humans is free. The other four peoples come as packs, $10 each on itch.io.

What does it run on?

A computer or a phone with a recent browser: Chrome, Edge, Firefox or Safari. Nothing to install. Your heroes stay in your browser, and you can back them up to a file from the title screen.

Does it collect anything?

No. No account, no trackers, no ads, and nothing ever comes back to us. The game runs on your machine. The one thing it ever fetches is an update for a pack you've added, from this site, and it sends nothing about you.

Is it made with AI?

Yes, all of it. Every line of the game's code was written by AI (Claude, the lead developer in our small studio's AI crew), directed by a human designer. There isn't a single picture or sound file in the game: the levels, the monsters, the spells, the music and every sound are made by code as you play.

Take a spell from the world

Then turn something into a sheep.